Datamined Reference

Active Matter Firearms & Damage Guide

Every firearm, its caliber, exact damage, armor penetration, range falloff and DPS — pulled straight from the game files.

Updated for the latest patch · data lives in data/*.csv

Overview

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Firearms
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Player-usable
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Calibers
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Highest damage
Damage comes from the ammo caliber, not the gun itself. Guns of the same caliber deal the same per-shot damage — they differ in fire rate, recoil, capacity and attachments. Melee weapons, grenades, mines and utility items are counted separately and excluded here.

How damage works

The formula

Shot damage = caliber base × weapon multiplier × range falloff

Damage values are relative game units, not literal HP.

Damage by caliber

CaliberDamageArmor pen VelocityExample weapons
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All firearms

Click a class to filter, type to search, or click a column header to sort.

Weapon ↕ Class Caliber ↕ Damage ↕ RPM ↕ DPS* ↕ Relative
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* DPS = damage × RPM ÷ 60, point-blank, one projectile, ignoring falloff, reload and attachments. Shotgun DPS shown per single pellet.

DPS leaders

#WeaponClassDmgRPMDPS
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Range falloff

How much damage each caliber keeps at distance (100% = point-blank):

Caliber10m50m100m200m400m600m1000m
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Quick answers